MOBI Benjamin Rommel ½ MOBI How to make video games PDF ↠ make video eBook ½ anglo saxon.co

❴KINDLE❵ ❅ How to make video games Author Benjamin Rommel – Anglo-saxon.co Creating video games has never been easier The number of video games published on major digital distribution platforms like Steam is increasing every year and so is the number of distribution platformCreating video games has never been easier The number of video games published on major digital distribution platforms like Steam is increasing every year and so is the number of distribution platforms However the number of video games that actually make a profit is very low and the number of independent video game projects that were never finished or abandoned is astonishing In this book I want to guide you through the process of creating a video game project from an idea to the final productFirst the book teaches you how to transform your game idea to a Game Design that serves as the foundation for your project I will talk about the different aspects you have to keep in mind like target audience Uniue Selling Points emotions monetization or target platforms Then the pre production and production of a game are explained with topics like team building game engine selecion and a guide to found a company I will explain how to market your game project even with a small budget how you form a community and great ways to test your game After talking briefly about the Release and Post Release phases I use my own video game projects as examples for each chapterThe concluding chapter contains short interviews with ten developers from successful games like Parkitect Academia School Simulator or ueen's Wish.

Creating video games has never been easier The number of video games published on major digital distribution platforms like Steam is increasing every year and so is the number of distribution platforms However the number of video games that actually make a profit is very low and the number of independent video game projects that were never finished or abandoned is astonishing In this book I want to guide you through the process of creating a video game project from an idea to the final productFirst the book teaches you how to transform your game idea to a Game Design that serves as the foundation for your project I will talk about the different aspects you have to keep in mind like target audience Uniue Selling Points emotions monetization or target platforms Then the pre production and production of a game are explained with topics like team building game engine selecion and a guide to found a company I will explain how to market your game project even with a small budget how you form a community and great ways to test your game After talking briefly about the Release and Post Release phases I use my own video game projects as examples for each chapterThe concluding chapter contains short interviews with ten developers from successful games like Parkitect Academia School Simulator or ueen's Wish.

make pdf video epub games kindle How to kindle make video mobile to make video pdf How to make video games eBookCreating video games has never been easier The number of video games published on major digital distribution platforms like Steam is increasing every year and so is the number of distribution platforms However the number of video games that actually make a profit is very low and the number of independent video game projects that were never finished or abandoned is astonishing In this book I want to guide you through the process of creating a video game project from an idea to the final productFirst the book teaches you how to transform your game idea to a Game Design that serves as the foundation for your project I will talk about the different aspects you have to keep in mind like target audience Uniue Selling Points emotions monetization or target platforms Then the pre production and production of a game are explained with topics like team building game engine selecion and a guide to found a company I will explain how to market your game project even with a small budget how you form a community and great ways to test your game After talking briefly about the Release and Post Release phases I use my own video game projects as examples for each chapterThe concluding chapter contains short interviews with ten developers from successful games like Parkitect Academia School Simulator or ueen's Wish.

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